Hollywood has several bad habits. If one has to muster the time and effort to jot each one down, the best way to go about it would be by watching Hitman: Agent 47. One, the movie is inspired by a video game that is in turn inspired by a couple of action films. Two, the movie is a reboot of a film that wasn’t much of a success. Three, the movie has no plot.
For an average gamer who has probably enjoyed the game in their early years, Hitman: Agent 47 is a massive disappointment. Take, for instance, Hitman’s ability at finishing off his targets covertly.
This has always been the star trait of the assassin. But in the film, this trait takes a beating. To usher in a few loud action scenes, particularly one in which Hitman walks and fights in style at a bustling metro station, the director chucks the character’s huggermugger aspect.
So, an assassin who is supposed to finish off his target and continue with his next mission is often seen shooting in the middle of the street, without any worry over the police nabbing him for his public stunts.
If these plot holes seem too big, the sequences where the scenes and characters resemble Hollywood action flicks such as The Matrix and Terminator 2: Judgment Day, is terrible.
Watching the movie, one feels had the filmmaker paid any attention to choreographing better sequences, the movie could have been watchable to the few who weren’t too bothered about the intricacies of the game.
Rupert Friend as Agent 47 does not bring any difference to the movie. Though he tries his best to appear like a sleek killer machine and bring some of his Homeland magic, the script fails him at every step.
This also seems to be the story with the entire cast and crew of Hitman.
Hannah Ware is good in places and could have added an interesting dimension to the movie since her character supposedly superior to Hitman.
A one–time watch, Hitman: Agent 47 isn’t worth a movie hall experience. Not when you have to shell out bucks.